

Level 7-9: you should pick up either missile resist or Gaze of Fate, but probably not both, you’d see why later. It’s not crucial you spend in the blue line here, but I don’t think there are many other better choices at this point. The last point you have here before lvl 7 should go into the cooldown reduction, settling you up for more transfer settlements and other actions in the mid to late game. Saving 9% grims early on will go a long way later. Early on you don’t really have the grims to support faster transfer settlements unless the missions you get grant a ton. The next 3 points go into the 9% discount for Changing of Ways. We start with route marcher at level 2, for the (sadly nerfed) 5% campaign movement. But there are many gems in his blue line, which come into play both early and late game. In WH3 they made it so you have to invest 3 skill points to get the same effect and frankly Kairos prefers if his enemies comes all at once so they can be nuked more efficiently. The blue line in WH2 used to be rushed for lightning strike, a strategically OP ability allowing you to deal with your enemies piecemeal. Would you consider trading off some of his early power, for a smoother campaign? Here’s how I’d go about doing so. But consider, the Tzeentch early campaign is not particularly strong, while Kairos is really OP. Hard snares are always good while the stalk only makes positioning and escape easier, but it doesn’t always help kill the enemy more efficiently.Īs the premier spellcaster, it would be the most straightforward to barrel down the magic line, getting access to flashy magic and Greater Arcane Conduit within level 9. If I had to choose, take the Gaze of Fate.


They aren’t unique to Kairos, Exalted Lords of Change have access to them as well, and I don’t feel Kairos synergizes the most with these two bound abilities so they can take a backseat. Gaze of Fate and Hidden in Time can be delayed, but you’d eventually want to take them. The personal line can be taken gradually, coordinated with access to heroes or Lords of Change to maximize its effectiveness. TLDR: I’ll prioritize the missile resist and fragments. These cutoff points will form the basis of how I plan out the level of Kairos. Level 11 – All the fragments (used to unlock new spells and spell passives) Level 10 – Hidden in Time (2 uses, stalk and unspottable for a decently long time)

Level 7 – Invulnerable through Fate (10% missile resist) Level 7 – Gaze of Fate (3 uses, -40 MA single target hex, hard snare) Generally speaking you take them when they become available, but there are many ways to go about it, especially with Kairos. For most legendary lords there are certain skills gated behind specific levels, mostly so they don’t become too OP too quick.
